People have been asking for more information on my new textbook project, Elements and Principles of 4D Art and Design, which I will be publishing with Oxford University Press, a not-for-profit publisher. As I mentioned in my contract announcement, 4D art & design refers to those practices that involve time, the fourth dimension, in some way. This text organizes and outlines the elements and principles of 4D art & design in an effort to clarify the language used to discuss and critique 4D works.
I started the project because I wanted such a book for my own needs as a professor teaching video, performance and installation. In general, visual art programs in higher education are in the process of adding more 4D practices, whether that’s motion graphics, film/video, performance art, social practice, installation, internet art, game design, animation, etc. Schools want to provide a foundation for these studies much like they have been doing for decades for 2D and 3D art and design. This book seeks to fill that void.
Right now I’m in the process of completing the first draft of the manuscript – seeking out interviews from artists and designers, securing image and video permissions, etc. I’ll keep everyone posted as the work progresses.
UPDATE: The manuscript is done and sent off to layout/design. It will be released during CAA, February 2016.